I sometime forget and I see no effect when I load the save. The new images had a lot of water.ĭo not forget to use the Apply and Write changes buttons when editing the records. The game scanned the map and generated the PlanetMap_SphereCubemap record. I loaded the save and I opened the map. I named key of the other record: "MappedAreasData" and using the Import button I initialized the value of the record with the binary data which I saved before (the coordinates where to scan) 20 years after the 8-bit classic was released, Bionic Commando Rearmed recreates the world of the original with a complete 2.5D visual revamp. I named the key of one record "PlanetMap_ShouldRescanAfterLoad" and I set the value to "true" About Genre Platformer Rating Rated M Summary Classic side-scrolling gameplay is reporting back for duty with Bionic Commando Rearmed, a remake of the classic NES game. using the "New Record" button, I created two records I created a new planet, with high water level but with the same radius as the previous planet. ![]() on the right side there are some buttons where I switched the mode to Binary to see the content and using the Export button I saved the content into a file. click on the value of that record (it shows BLOB which means binary data) load a save file where the planet is already scanned into the DB Browser PlanetMap_ShouldRescanAfterLoad: true or false MappedAreasData: this contains the coordinates where the scan was performed There are two other records which are important: The PlanetMap_SphereCubemap contains the images generated during the scan. This is much more fun than learning Unity from scratch. I suppose I'll go back to staring at rows of binary until they make sense. Any ideas about why that might be so? I wonder if changes have to be reflected in the main and working files as well? Some of my changes do not stay changed after reloading the game. Tried with PlanetMap_ShouldRescanAfterLoad as both True and False. The data in the two fields appears to be in the same format. One thing I tried was to copy all the data from PlanetMap_SphereCubemap (which I think might be the inner sphere visible as Map in game) into the MappedAreasData field (which is empty at the beginning of the game). Still not the solution I am looking for but thoroughly entertaining. There are many puzzles to solve in save file and it becomes a whole other level of gameplay. I see what you mean about copy and paste (Export/Import) MappedAreaData between planets. Many hours of looking over the save files (following your suggestion, M) I can tell you a half dozen different ways that DON'T work. I read the Unity manuals too, but usually in the evening when I want to fall asleep fast But if all your planets have the same size, I believe you can transfer with copy-paste the scan from one save to the other, which should be a sequence of coordinates on a sphere. Could be a simple change, like increasing the radius of the scan in the save file, or a more complicated one. This part shouldn't be hard but the next one, to make the entire planet visible depends on how the game saves this information. Then I would compare the content of the files to see what changed. ![]() What I would do is to save the game before the first scan, after it and once more when I increased the visible area on the map. We know the saves of Planet Nomads can be opened with a tool, you know about it. To understand the structure of the save files is a trick like increasing the number of lives in old games. I never tested the method myself so I cannot say more about it. Some of our cheats, such as freepop, can be scaled by adding a number and a space in front.The dev console, how to activate it, was described in a thread here: (Other cheats for diplomatic states are makedefensive, makepeace, makeneutral, makewar) ![]() Makeally - only works when looking at a commander in the diplomacy screen,Ĭhanges diplomatic state with that commander to an alliance Hatefaction - only works with faction units selected, decreases relations with selected faction Optimalprime - enables operations to instantly primeĪppeasefaction - only works with faction units selected, improves relations with selected faction Ikbedoelalles - unlocks all world map operations from all races and secret techsįreepop - only works with colony selected, gives the colony an additional colonist. Oppenheimer - win the current game through doomsday victory Oldenbarnevelt - grants maximum influence Instantskills - skills research instantly Rembrandt – Grants 100000 Energy and Cosmite.ĭemo - unlocks all research and gives you a ton of resources ![]() Philips – Completes the production queue in every city. Leeuwenhoek – Completes the current research. Hauer – Level up all units and heroes in the selected army. Then, type one of the following codes and press to activate the corresponding cheat function:īarentz – Explores the map and turns off fog of war.Ĭruijff – All units have infinite movement. The cheats console can be opened by the Ctrl + Alt + C key combination.
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